locosraka.blogg.se

Supreme commander build templates
Supreme commander build templates











supreme commander build templates

The first thing you need to know about this Build Order is that it's an all-or-nothing gambit. 3rd Extractor-1st Power-2nd Power-Assist Factory(Don't assist the same factory with both engineers) 1st Extractor-1st Factory-2nd Factory-3rd Factory Designed for maximum tanks, this Build Order sacrifices expandability and long-term sustainability for immediate results. If you want as many tanks as possible, as fast as possible, this is the Build Order to use. The Three Factory (3fac or Threefac) Build Order is the true rush Build Order in Supreme Commander 2. If you want to expand a bit, get another extractor instead. If you need more tanks and don't plan to expand right away, go for the factory assist. The OR between factory assist and the 7th extractor for engineer #2 signifies that you may choose one of those options depending on your situation. You'll have plenty of land units to throw around and accomplish whatever it is you need, which is what gives this build its versatility and generalist status. In terms of sheer numbers of land out within the first 5-6 minutes, this is only beaten by the Triple Factory. This Build Order is tailored to getting a decent ground force out within a decent amount of time. 3rd Extractor-5th Extractor-Assist Factory(Don't assist the same factory with both engineers)-7th Extractor 2nd Extractor-4th Extractor-Assist Factory 1st Extractor-1st Factory-2nd Factory-1st Power-2nd Power Generally, this is the Build Order that most beginners should start with. Also note that the buildings are listed in the order in which they are built, and are should always be be placed in the closest available spot to the builder assigned to build it.ĭescription:The most generalized of all Build Orders, the Two Factory Build Order (commonly referred to as the 2fac or TwoFac) isn't really strong in any areas, but it isn't weak in many either. You will not be able to afford everything in the pictures right away. Note:Pictures were taken with extra mass to demonstrate how the Build Order would be queued up. These work for most maps and team sizes, and can be easily adapted to whatever strategy you're aiming for. Summary:These are your general, all-purpose Build Orders. (THESE BUILD ORDERS GENERALLY APPLY TO ALL THREE FACTIONS!) Now for the actual Build Orders themselves: A build order in this sense is usually far more flexible than a Strict one, letting you take detours to grab a counter, or sometimes even change your strategy entirely on the fly. The Loose Definition: In addition to the Strict definition, a Build Order can also be considered the general guideline of what you may be going for strategy-wise (such as a minor experimental) and the structures and researches you build/research to get there, typically also fine-tuned for maximum efficiency. These almost never change, or only have one or two very similar variations on the original. The Strict Definition: A Build Order is a tried-and-true template of how you put down your critical first structures and in what order, usually fine-tuned for maximum efficiency for whatever type of strategy that particular Build Order is intended for. Chances are it has something to do with your Build Order one of the most fundamental choices you can make which affects you right from the moment your ACU warps in to the moment you see your enemy go boom. So you want to be amazing at Supreme Commander 2, right? Problem is, the other guy always has a million more tanks than you.













Supreme commander build templates